Mint gate
No allowlist. No presale. One cipher.
The contract does not care who you are. It cares whether you can break things. One puzzle is drawn at random from a pool of one hundred thousand and bound to your session permanently — no reroll, no second draw, no easier hand. Break it and the mint opens.
- Difficulty — real cryptanalysis. Wiener, Håstad, Pohlig–Hellman, nonce reuse. Expect to write code.
- Attempts — 20 per puzzle. Guessing 264 is not a strategy.
- Answer — the 16 hex characters inside
HACKHOOD{…}.
Recent breaks
- nothing yet